//
//  @ Project : Adamantium Project
//  @ File Name : Player.h
//  @ Date : 12/8/2012
//  @ Author : 
//
//
#pragma once
#include "Units.h"
#include "PlayerStatus.h"
#include "Clickable.h"
#include "BeanieCore.h"
#include "ContextMenu.h"

class Player : public Units{
private:
	PlayerStatus status;
	Clickable m_clickable;
	//Context m_context;
	BeanieCore* m_core;
	PlayerStatus m_status;
public:
	Player();
	PlayerStatus* getStatus();
	//Must be called after initTexture
	void init(BeanieCore* a_core);
	void draw();
	void update();
};
